Special Abilities
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Unique
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High Republic
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Door Hack
(Adjacent doors cannot be closed)
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Force Dyad
(During setup, choose an ally or enemy who counts as Mae-ho Aniseya. Once per turn, this character and the chosen character may use a Force power from the other as if it was their own)
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Identical Twin
(Once per round, after initiative is determined, this character can switch positions with an ally who counts as Mae-ho Aniseya within 8 squares)
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Jolt
(An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Mechanic 20
(Replaces attacks: touch; deal 20 damage to a nonliving character. An allied nonliving character can instead remove 20 damage from itself.)
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Synergy +2
(+2 Attack and +2 Defense while a High Republic ally is within 6 squares)
Force Powers
You want me to rejoin the Jedi? ***NO LIGHTSABER***