Special Abilities
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Unique
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High Republic
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Melee Attack
(Can attack only adjacent enemies)
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Disarm
(If this character rolls a successful save of a natural 19 or 20 to avoid damage from an attack, the attacker cannot use Twin Attack for the rest of the round)
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Exclusive Loyalty
(Not subject to commander effects of allies without a Force rating)
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Impulsive Twin Attack
(If a Unique allied character is defeated, for the remainder of the skirmish this character has Twin Attack)
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Synergy +2
(+2 Attack while a Unique allied character with a Force rating is within 6 squares)
Force Powers
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Force 2
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Lightsaber Assault
(Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Push 1
(Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
We're not defined by what we lose. We're defined by what we survive.