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Warning: May cause whining, latent Force abilities, and general "Luke"-ness.

Set / Faction Set / Faction Character

Hit Points: 70
Defense: 18
Attack: 8
Damage: 20
Rarity:
Base: Medium
Gender: Unknown
Ghorman Rebel Leader

Special Abilities

  • Explosive Supplies (Replaces turn: Choose 1 adjacent ally to gain Satchel Charge)
  • Forward Commander (+1 Attack and +1 Defense for each non-Unique Rebel ally within 6 squares)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
  • It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
  • Perimeter Watch (This character gains Double Attack while in low objects or in a square bordered by a wall or closed door)
  • Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Willing to Serve (Counts as a follower for purposes of allied commander effects)

Commander Effect

While this character has line of sight to a Unique Rebel commander, non-Unique Rebel followers without Melee Attack gain Perimeter Watch and Greater Mobile Attack and lose Twin Attack.

"Raise your eyes to homeland skies. We are the Ghor! Breathe the air and know you're there. We are the Ghor!" -the Ghorman National Anthem

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