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Is as precise as Imperial Stormtroopers.

Set / Faction Set / Faction Character

Hit Points: 40
Defense: 13
Attack: 6
Damage: 20
Rarity:
Base: Large
Gender: Unknown
Tusken Raider with Ballista

Special Abilities

  • Tusken Raider (Counts as a character named Tusken Raider)
  • Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
  • Hindering Wound (A living enemy hit by this character's attack takes +10 Damage and gains Speed 4 for the rest of the round; save 11)
  • Loyalist's Code (Immediately before the first initiative, all allied commanders who are not Tusken Raiders are defeated)
  • Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
  • Siege Weapon (Replaces attacks: Choose a square within line of sight and 12 squares; 30 damage to characters in or adjacent to that square; save 11 reduces the damage to 10. All doors bordering that square are then designated as open; they remain open for the rest of the skirmish and cannot be closed.)
  • Solitary Attack (Cannot gain Double, Triple, Quadruple, Extra, or Twin Attack)

Tusken Raiders employed ancient ballista weapons when taking down Krayt dragons.

Average Rating: 10.00 (1)
Synergy Providers ()
Synergy Receivers ()


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