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Set / Faction Set / Faction Character

Hit Points: 40
Defense: 15
Attack: 6
Damage: 20
Rarity:
Base: Medium
Gender: Unknown
High Republic Pathfinder Jedi

Special Abilities

  • High Republic
  • Apprentice
  • Melee Attack (Can attack only adjacent enemies)
  • Allegiance (If all Unique allies were High Republic immediately before the first activation of the skirmish, this character and High Republic allies gain Guile)
  • Mobile Attack (Can move both before and after attacking)
  • Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
  • Stable Footing (Not slowed by difficult terrain or low objects)

Force Powers

  • Force 1
  • Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)

Pathfinder Jedi ventured into the Galactic Frontier to establish communication lines and map out new hyperspace routes.

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