Special Abilities
-
High Republic
-
Apprentice
-
Melee Attack
(Can attack only adjacent enemies)
-
Allegiance
(If all Unique allies were High Republic immediately before the first activation of the skirmish, this character and High Republic allies gain Guile)
-
Mobile Attack
(Can move both before and after attacking)
-
Pathfinder
(Allies are not slowed by difficult terrain within 6 squares of this character)
-
Stable Footing
(Not slowed by difficult terrain or low objects)
Force Powers
-
Force 1
-
Door Shatter 1
(Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
Pathfinder Jedi ventured into the Galactic Frontier to establish communication lines and map out new hyperspace routes.