Special Abilities
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Unique
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High Republic
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Melee Attack
(Can attack only adjacent enemies)
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Allegiance
(If all Unique allies were High Republic immediately before the first activation of the skirmish, this character gains Levitation 1)
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Ataru Style Mastery
(+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Mentor
(Whenever an ally whose name contains Apprentice or Padawan within 6 squares is targeted, this character may switch positions with that ally. This character becomes the target instead.)
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Shien Style
(When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11)
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Unyielding
(+4 Defense if an ally is within 6 squares)
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Valiant
(+10 Damage against an enemy that is within 6 squares of an allied character)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Counter Push 1
(Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect
High Republic allies gain Unyielding and Valiant for the rest of the skirmish.
At the end of this character's turn, 1 ally within 6 squares whose name contains Apprentice or Padawan can make an immediate attack
Fast, you are. Yes, yes. Impressive, your blade moves! But moving so fast, forgot to look down, you did.