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Lock the door, and hope they don't have straws. |
| Hit Points: | 20 |
|---|---|
| Defense: | 11 |
| Attack: | 1 |
| Damage: | 10 |
Once per skirmish, this character can use 2 abilities that replace turn instead of 1 on its turn.
The Republic relies on heroism; the Separatists, logistics. I can assure you, my spreadsheets are far more reliable.