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Smoother than a Twi'lek's dance moves.

Set / Faction Set / Faction Character

Hit Points: 70
Defense: 18
Attack: 8
Damage: 20
Rarity:
Base: Medium
Gender: Unknown
True Mandalorian Captain

Special Abilities

  • Double Attack (On its turn, this character can make 1 extra attack instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
  • Beskar'gam (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
  • Camaraderie (Allies whose names contain Jango Fett, Jaster Mereel, or Supercommando gain True Mandalorian)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Gregarious (+4 Attack if an ally is within 6 squares)
  • Rival (Cannot be in a squad with any Death Watch characters)
  • Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
  • True Mandalorian (If a character whose name contains Jango Fett or Jaster Mereel is in the same squad, this character gains Flamethrower 20)

Commander Effect

Your squad must contain a character whose name contains Jaster Mereel.

At the start of the skirmish, choose 1 Unique True Mandalorian ally. The chosen ally gains Flight for the rest of the skirmish.

True Mandalorian allies gain Greater Mobile Attack.

The True Mandalorians were a Mandalorian group of supercommandos led by Jaster Mereel, who remained loyal to Mandalorian culture in which honor and decency were valued over the barbarism and brigandage favored by Death Watch.

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