Special Abilities
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Mercenary
(This character can move only if he cannot make an attack from his starting space)
Never try to outdraw a Gotal; he knows when you're going to pull your blaster before you do.