Special Abilities
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Grenades 10
(Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
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Mobile Attack
(Can move both before and after attacking)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
A Rebel commando never lets his enemies see him coming.