Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Djem So Style
(Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Momentum
(If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force Powers
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Force 5
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Force Push 2
(Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Knight Speed
(Force 1: This character can move 4 extra squares on his turn as part of his move)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
Followers who end their move within 6 squares of this character gain Momentum.