Special Abilities
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Commander Effect
Allied figures with Force Renewal 1 get Force Renewal 2.