Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Electrostaff +10 (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)
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Imperial Guard (If a Sith character whose name contains Emperor is an adjacent ally and would take damage from an attack, this character can take the damage instead. This character can spend force points from a Sith character whose name contains Emperor once per turn.)
Force Powers
The Imperial Guard were specially trained to defend the Emperor.