Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if she moves this turn, but she must make them all before resuming movement.)
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Acrobatic (Ignores enemy characters when moving)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time she activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Absorb Energy Mastery (Force 2: When hit by a nonmelee attack or an attack with a lightsaber, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
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Force Shockwave (Force 2, replaces attacks: 20 damage to all enemies within 6 squares. Enemies are considered activated this round; Save 11)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
Commander Effect
Non-Unique allies within 6 squares gain Opportunist. Unique allied commanders gain Extra Attack.
8/24/2016 3:41:14 AM