Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Active Regeneration 30 (Once per turn, on his turn, remove 30 damage from this character)
-
Battering Charge +20 (Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity.)
-
Bounty Hunter +4 (+4 Attack against Unique enemies)
-
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
-
Escape Death (Whenever this character would be defeated, make a save of 11; on a success, this character has 10 Hit Points instead of being defeated)
-
Improved Flamethrower 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target. Characters (including this character) damaged by this ability are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning.)
-
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a Force rating)
-
Resilient (Immune to critical hits)
-
Twin Blaster 20 (Replaces attacks: sight; Make 2 attacks against 1 enemy at +14 Attack and 20 Damage. These count as nonmelee attacks.)
Commander Effect
Droids are subject to this effect: Non-Unique followers that have a Damage value greater than 0 gain Momentum.
4/26/2017 11:34:35 PM
4/27/2017 12:47:14 AM
4/27/2017 1:01:46 AM
4/27/2017 8:38:01 PM
4/29/2017 3:18:53 AM
4/30/2017 3:44:15 AM