Special Abilities
-
Unique
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Lightsaber (20 base Damage against adjacent enemies)
-
Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20 against adjacent enemies)
-
Loner (+4 Attack if no allies are within 6 squares)
-
Sith Lord Hunter (+4 Attack and +10 Damage against the character with a Force Rating in your opponent’s squad that has the highest Point Cost at the beginning of the skirmish)
-
Murderous Strife (Whenever this character defeats an adjacent Unique living enemy he joins the opponent’s squad, save 11)
-
Infiltrator (This character benefits from opponent’s Commander Effects as if he were in the opponent’s squad. He ignores all conditions and range limits required to benefit from Commander Effects.)
Force Powers
-
Force 1
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
-
Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
-
Beast Trick (Force 2, usable only on this character’s turn: target character with Savage takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move more than its Speed this turn.)
"I am not part of the dark—simply deeper in the shadows."
6/20/2012 8:45:57 PM
6/20/2012 8:50:23 PM
6/20/2012 9:04:51 PM
6/30/2012 7:31:54 PM
7/13/2012 8:27:28 AM
7/13/2012 8:29:09 AM (Updated: 7/23/2012 6:35:47 PM)
7/24/2012 4:57:15 PM
7/25/2012 12:40:41 AM
8/4/2012 8:23:18 PM
8/5/2012 2:32:39 PM
12/20/2012 12:12:06 AM
4/19/2013 7:41:53 PM