Special Abilities
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Unique
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Hot-Wire (At the end of its turn, this character can attempt a save of 11 to designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated.)
Commander Effect
Ewok Allies gain Commando.
"It's over, Commander. The Rebels have been routed. They're fleeing into the woods. We need reinforcements to continue the pursuit."
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8/15/2012 12:50:23 PM