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Rakghouls: "All your Ugnaughts are belong to us."

Hit Points: 200
Defense: 22
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Gungan Batman Clone
Created: 8/31/2012
Updated: 2/5/2015
Sets: Everyone Deserves an Epic

Special Abilities

  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Hover (This character can end it's move in a pit.)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Republic Reinforcements 30 (During setup, after seeing your opponent’s squad, you can add up to 30 points of Republic characters to your squad. These characters don’t count toward the cost of your squad, and your opponent doesn’t have to defeat them to win the skirmish. If you are scoring points for defeats, or in a tiebreaker, defeating these extra characters doesn’t score points)
  • Immediate Republic Reserves 30 (If you roll exactly 4, 8, 12, or 16 for initiative, you can add up to 30 points of Republic characters to your squad, adjacent (or in) to this character, immediately before your first activation of the roundRemove)
  • Vehicle Drop (During setup, after seeing your opponent’s squad, you can add 1 Republic character whose name contains AT-RT, Speeder Bike, or BARC Speeder to your squad. These characters don’t count toward the cost of your squad, and your opponent doesn’t have to defeat them to win the skirmish. If you are scoring points for defeats, or in a tiebreaker, defeating these extra characters doesn’t score points.)
  • Gun Pod (Replaces turn. Can attack each legal target once at an attack of 10 dealing 20 damage.)
  • Gunship (This character can transport up 6 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.)
  • Tracer Missiles 2 (Replace attacks; sight; 20 damage to target, reduce defense by 1 for 5 rounds, save 11 (this ability stack).)
  • Gargantuan Size (This character occupies a space 4 squares wide and 4 squares long. To squeeze this character needs at least a 2-square-wide opening. Medium and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Average Rating: 8.00 (1)
obiwan1knight
9/9/2012 12:55:04 AM

You have to give it weak spots or Damage reduction 20 is too powerful
MaliciousCrumb
9/9/2012 12:58:03 AM

And the Republic Gunships weren't that heavily armoured.
Mickkozu
9/10/2012 4:53:15 AM

22 defense? These things were kinda hard to miss.
corranhorn
12/28/2012 4:40:09 PM (Updated: 12/28/2012 4:40:26 PM)

Should be Gargantuan, not Colossal.
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