Special Abilities
-
Droid (Immune to critical hits; not subject to commander effects)
-
Melee Attack (Can attack only adjacent enemies)
-
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
-
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
-
Carbonite Gun (Range 6. 10 damage. Target and each character adjacent to target are considered frozen and can not do anything until the end of their activation next round. Damage dealt to frozen characters by melee attacks deals double damage. Characters are considered activated this round. Save 11.)
-
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)