Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Form Restoration (An adjacent character can replace their attack and spend 1 force point per turn to grant the following character the these special abilities for the remainder of the skirmish. This ability functions differently each time it is used;
First use: This character loses wall climber and gains Flight and Sensors.
Second use: This character loses Flight and Sensors and gains Momentum and Charging Assault +10
Third use: Replace this character with a character named Fin Raziel, Sorceress)
Commander Effect
Characters in your squad named Willow can spend this character's Force points for use with the Form Restoration force power
"W-w-i-l-l-o-w! You i-i-i-i-d-iot!"