Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Telekinetic Combat (This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Telekinesis ((Force 1; Range 6) Move Huge or smaller characters adjacent to this character.)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
"To we who dwell in the Force, normal life is little more than pretense. Our only actions of significance are those we undertake in service to the dark side."
―Rugess Nome, to Darth Plagueis, on his views of the Force
2/3/2023 9:37:34 PM
2/4/2023 3:51:33 AM
2/4/2023 11:00:20 PM