Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master Recovery (Force 8, replace turn: Remove all damage from this character)
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Force Heal 40 (Force 2, replaces attacks: touch; remove 40 damage from a living character)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
"I've died any number of times in my life. Or so I've heard."
―K'Kruhk
10/5/2012 10:00:08 PM
10/6/2012 3:37:37 AM (Updated: 10/6/2012 3:38:41 AM)
10/8/2012 9:58:04 AM (Updated: 10/8/2012 9:59:33 AM)
10/9/2012 9:46:46 PM
6/27/2014 8:39:42 PM