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The perfect complement to Wookiee Cookiees.

Hit Points: 120
Defense: 22
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Female
Creator: saber1
Created: 10/26/2012
Updated: 2/8/2014
Sets: A Jedi's PathCCC EntriesThe Master Set

Special Abilities

  • Unique. Melee Attack; Triple Attack
  • Force Bond (Allies whose name contains Atton, Mira, or Visas gain Force Renewal 1.)
  • Force Cipher (This character may use the printed Force power of any character within 6 squares with a cost of 1 or 2 Force points)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if she moves this turn, but she must make them all before resuming movement.)
  • Makashi Style (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character.)
  • Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
  • Wound in the Force (At the start of this character's turn, if any adjacent enemies have Force points remaining, transfer 1 Force point from each adjacent enemy to this character. Enemy characters within 6 squares cannot gain Force points.)

Force Powers

  • Force 2. Force Renewal 1.
  • Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
  • Force Spirit 4 (If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
  • Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
  • Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)

"You are a cipher, forming bonds, leeching the life of others, siphoning their will and dominating them." -Vrook Lamar

Average Rating: 9.33 (3)
CerousMutor
10/26/2012 10:49:07 PM

Simpler and tidier versions of things it tried to do. Nice piece, this would be great to play!
saber1
10/26/2012 10:59:53 PM

@CM: Thank you for the feedback. It is appreciated. I would be remiss if I did not give a nod to spryguy1981 for inspiring this piece with his recent Jedi Exile Unleashed custom (Epic).
Deathwielded
4/25/2013 2:22:33 PM

This is my favorite version of the Jedi Exile! After play testing it I would raise the point cost though... Maybe 10-15 cuz her defense is basically impenetrable with Makashi Ldeflect and Force Defense. Wound in the Force is Incredibly powerful plus Force Bond!
saber1
2/4/2014 5:58:33 AM (Updated: 2/4/2014 7:11:17 AM)

Well, the name "Force Bond" has been taken. A rethink is called for.
CerousMutor
2/4/2014 9:11:55 AM (Updated: 2/4/2014 11:29:13 AM)

hmm link or merge... conduit?
SignerJ
2/4/2014 10:51:46 AM

Camaraderie doesn't give out Force powers, [Force Bond] does. I can't be entirely sure, but I think that this piece is undercosted. Otherwise, it looks interesting.
saber1
2/4/2014 4:21:10 PM

I agree, it looks too cheap for what she can do.
saber1
2/4/2014 9:17:48 PM

Upped cost from 61 to 71, cleaned up formatting, corrected Force Bond and changed name to Force Cipher.
saber1
2/6/2014 9:04:33 PM (Updated: 2/6/2014 9:11:02 PM)

With Force Valor, she will effectively start the game with 0 FPs. Is bumping her starting FPs to 3 an issue? She needs to be able to utilize Force Cipher and having no/little FPs makes Force Cipher worthless. There is the off chance she will have access to FR2 with Force Cipher but the odds are low. Is WitF enough?
Deathwielded
2/7/2014 4:24:21 AM

I still love this piece! WitF will basically give her Renewal 2-5 depending on how many adjacent enemies there are. No so good against non-force user squads. I think starting with 2 is enough to make her force starved so Cipher doesn't make her OP. It forces you to either hang back or not automatically use Valor. For her cost however 1 more fp won't hurt. BTW I think Force Spirit 4 is a wonderful and flavorful addition.
Deathwielded
2/7/2014 4:34:56 AM (Updated: 2/7/2014 4:36:24 AM)

I do think you need to find a way to handicap her. She's just too good against other Jedi/sith. When I playtested her I used her against the New Darth Caedus, Sith Lord and she absolutely DOMINATED him. He couldn't gain fps and she stole what he did have, if he hit her she easily rerolled her Makashi save. She shouldn't have such a easy time man handling a competitive piece. I suggest dropping MotF2 or adding Force ascetic or something! I would say as is, she's still really strong and worth it at 80+ points.
SignerJ
2/7/2014 4:41:50 AM

I do not know what work you meant to use, but I don't think "cipher" is what you are going for. (Unless you want to encrypt something, in which case, you are spot on.)
saber1
2/7/2014 5:42:11 AM

A "cipher" can also be a key to decode an encryption, per dictionary.com. The flavor text is a quote I pulled from wookieepedia.com and the word "cipher" seemed to fit the intention of the ability. Plus, it sounds cool. :-)
saber1
2/7/2014 5:47:42 AM (Updated: 2/7/2014 5:50:05 AM)

@Deathweilded: I am surprised to hear that she dominated Caedus. He damage output is only 60, 90 with Bastila and he will get tough to hit as he takes damage. WitF certainly will dampen his day, though and he can use others' damage boosting Force powers. If I raise her cost too much then her Force Bond becomes increasingly difficult to lose. I'll ponder ways to give her a weakness.
saber1
2/7/2014 5:53:10 AM

As you mentioned, she is grossly overpriced against characters with Force Immunity. Force Bond? Junk. Force Cipher? Junk. Force Defense? Junk. Lightsaber Deflect? Junk.
saber1
2/7/2014 5:56:19 AM (Updated: 2/7/2014 6:02:40 AM)

What about dropping her down to Double Attack? Dropping defense to 20?
Deathwielded
2/8/2014 1:14:41 AM

She dominated him because of Makashi + MotF2 for rerolls plus totally ruining his ability to use the force. Her damage output isn't stellar and wasn't a problem. I would say drop MotF2 to make her more balanced. She is better than GOWK against Jedi and Sith. I would keep Triple and her high defense.
saber1
2/8/2014 3:04:30 AM

Dropped MotF2 and cost by 4.
CerousMutor
2/8/2014 10:59:07 AM

Good representation of the overall picture of Meetra. Not going down easy; trip, gma plus 22 def so you dont really need to worry about aoo. Cipher really opens up this piece, she can get incredibly dangerous depending in her opponents placing. The additional OR character help is nice and following her death, you are super boosting someone. Very fun character.
saber1
2/8/2014 10:21:19 PM

Thank you for the feedback, CM.
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