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That thing's operational!

Hit Points: 110
Defense: 19
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: pegolego
Created: 11/14/2012
Updated: 4/4/2014
Sets: Disturbance in the Force

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
  • Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character)
  • Jedi Hatred +10 (+10 Damage against enemies with Force ratings)
  • Loyal Follower (May be in a Separatist squad with a character whose name contains Sidious; Only subject to Commander Effects of an ally whose name contains Sidious)
  • Sith Assassin (+10 damage against enemy Commanders)
  • Teräs Käsi Style (Whenever this character takes damage from a melee attack, reduce the damage dealt by 10)

Force Powers

"At last we will reveal ourselves to the Jedi. At last we will have our revenge!"

Average Rating: 9.00 (11)
pegolego
11/14/2012 10:08:37 PM (Updated: 11/15/2012 12:42:12 AM)

I heavily researched DM's character prior to making this, to make it as accurate as possible. Everything has a place. Thank Lord_Ball for the awesome name, and he also helped with some of the balancing/ability decisions. This wouldn't be nearly as good without his help. Thanks! Any suggestions/ratings are welcome.
pegolego
11/14/2012 10:10:36 PM (Updated: 11/14/2012 10:15:34 PM)

I put Teras-Kasi style, because out of the 3 styles he was trained in, the SWM SA of that one was the most fitting to his character, and helped balance the piece the most. Twin is there for obvious reasons. He was trained as a Sith Assassin, instead of a traditional apprentice, hence JH, SA and Force Cloak. He incorporated a spinning attack into his fighting style like his nemesis Obi-Wan, so LS Sweep is there. He was a very savage character, full of hate to the point where he channeled it into power, and kept himself alive with it, so Sith Rage is there.
pegolego
11/14/2012 10:11:48 PM

And was known for being able to take a lot of damage and pain, to achieve victory at all costs, and dealt with pain well, so he has EoP (and with Sideous, Absorb Energy). He never really took orders from anyone but his master Sideous, so the bottom two SA's were musts in my opinion, to help represent his character and loyalty to his master. Also, no CE for obvious reasons, he was always intended to be an apprentice assassin, not Sith Lord/Master.
General_Grievous
11/14/2012 11:21:30 PM

Don't like that he can be brought with the imperials but other then that amazing job.
pegolego
11/14/2012 11:38:37 PM (Updated: 11/14/2012 11:41:27 PM)

Thanks GG! I don't think you can get him in an Imperial squad though (the name has to contain Sidious, not Palpatine).
General_Grievous
11/16/2012 3:04:45 AM

Ah thought it was the same name either way haha
SquelchDog
11/21/2012 8:08:52 AM (Updated: 11/21/2012 8:10:34 AM)

WOW! Nice representation pegolego! Darth Maul is a huge favorite character of mine, second only to Boba Fett. You put a lot of thought and effort into your custom characters and it shows. Very nice work! Keep it up. :)
pegolego
11/21/2012 8:21:39 PM (Updated: 11/23/2012 12:20:36 AM)

Thanks squelchdog! :) Like I said, Lord_Ball deserves credit too; these wouldn't be nearly as awesome without his advice and help.
MaliciousCrumb
11/24/2012 7:24:18 AM

Great job on the custom! Sith assassin is excellent. Maybe add force push 2, since he did use it to push obi-wan into the pit. Besides that, I have nothing to add.
pegolego
11/24/2012 2:49:53 PM

Thanks MC! As far as force push, I knew he used it and I was going to add it, but it came down to picking and choosing, I didn't want to bloat his force powers with the few force points he gets, and I decided on the other ones..
pegolego
1/3/2013 2:39:36 AM

UPDATE: Renamed some custom abilities, rearranged SA's for ease of use/understanding.
pegolego
1/15/2013 2:38:19 AM (Updated: 1/15/2013 2:38:37 AM)

Raised cost slightly; while he is only truly deadly if/while in a squad with sidious (and only subject to his CE's; so he's almost savage), he is still pretty good without, and with him can do ALOT. He can do 100 damage in a turn (since he has twin) aganst a commander with a force rating if he uses Sith Rage (more with a crit which he gets on 19 or 20), has a few good defensive abilities (FA is only with Sidious though, same with FR1; which limits his alreadly low force). So while he does have drawbacks, I think slight raise was in order. And EoP can make his 2 hits almost guaranteed.
pegolego
1/15/2013 2:40:34 AM

I guess he's kind of a gamble (at 60+ points); if sidious lives, he's DANGEROUS. If not, his force use is severely weakened. And there's always the chance a shooter will take his 90 HP out when he hasn't enough FP to use Absorb Energy (assuming he has it still/at all) in one turn.
pegolego
2/7/2013 5:31:09 PM

Removed the FR1 part from Camaraderie, since most Sidious' are force batteries anyway (including mine), and gave him one more force point himself, in case he is in a Sidious squad without a battery.
pegolego
2/8/2013 7:30:08 PM

Adjusted the cost (66 to 64). To reflect the last change a bit, and because of the cost of another Sidious; now they can be in a dynamic duo together.
corranhorn
2/13/2013 8:48:23 PM (Updated: 2/13/2013 8:48:33 PM)

Hmmm....I think he is way too vulnerable. 90 HP, 20 Def, and no defensive powers past Teras Kasi make it unlikely he'll survive. He does have Force Cloak, but if he uses that he'll have only 1 FP left.
pegolego
2/13/2013 9:02:10 PM

Thanks for the comment corranhorn! He does look vulnerable at first glance, even with Teras Kasi. But the more he's damaged the harder he is to hit (and the more he hits) with EoP, he has Absorb Energy, and I set him up for chemistry with Sidious, and almost all of the Sidious are Force batteries in some way. So, while he is a bit tougher to play than some other pieces, if used right he can be powerful, in your face offensive AND last as long as other pieces. With Holosid for example, he is GUARANTEED as long as it lives to have FR1...
pegolego
2/13/2013 9:03:45 PM (Updated: 2/13/2013 10:41:01 PM)

Both Sep Sidious can allow him to use their force, so at that point he has Cloaked, PLENTY of offense, 50 percent chance of being hit by melee, Absorb gives him 50 percent of not being hit by non melee, and regenerating, and when he is low on HP, he can get up to 27 Defense with Embrace of Pain. So, while the 90 points can be a risk, I believe he is not quite as vulnerable as he first appears, in the right squad.
corranhorn
2/16/2013 4:34:55 PM

Touche! :)
pegolego
2/16/2013 5:13:41 PM (Updated: 2/16/2013 5:14:23 PM)

I didn't mean it like that! :P I mean, I have to convince MYSELF that it isn't too vulnerable sometimes, but I always reach the conclusion that it is. Maybe playtesting would help.
corranhorn
2/24/2013 3:38:32 PM

A fresh look at this piece- he looks great. Might be a bit overoctsed, though. Lots of SAs but they don't add up to a 64 point character, imo.
pegolego
3/26/2013 7:14:40 PM (Updated: 3/26/2013 7:16:03 PM)

To all who said 'this piece is too vulnerable' or 'this piece is overcosted', YOU WIN! Comparing him to the new Caedus with Embrace of Pain, I see that, even with what I have going for him, because of Loyal Follower, he STILL needed a bit more to be good, ESPECIALLY outside of a Sidious squad or once Sid dies. So I boosted the HP a little. Being almost a Savage character, there isn't any help for him. So what you see is what you get, and, while that's pretty good, it's not as good as the potential (easily) of some other Sith Lords of similar cost.
corranhorn
3/26/2013 8:33:33 PM

Why not just drop the cost and keep SAs intact?
pegolego
3/27/2013 2:01:02 AM

I kept the SA's, but I have the cost KINDA (though not specifically by original design like my Ulic Qel-Droma) where he can fit with the force battery Sidious (36 points) in 100. However, I could drop the cost, as it isn't INCREDIBLY important.
pegolego
5/13/2013 3:53:48 AM

Now I think he actually works the way I wanted him too, and is playable (maybe even without Sidious, but not very well); With his master (if you use original [Darth Sidious]), he can make 2 extra attacks whenever he crits on 19 or 20 (Deadly A, Twin A). He can Cloak the first round, and use his own FP to Sweep or Rage on his turn, then if he is caught in the open, he can {Absorb Energy} with Sids FP if he needs to.
Darth_Reignir
5/13/2013 1:35:25 PM

I enjoy this piece quite a bit. I actually think he's pretty well-costed for what you're getting. Good job!
pegolego
5/13/2013 2:33:53 PM (Updated: 5/13/2013 2:34:07 PM)

Thanks Darth Reignir. Yeah, especially before (not QUITE so much after), he is DEADLY offensive, and can last quite awhile if used right, but is a bit of a tactical piece, and it you don't use it carefully it'll get blown out of the water. That's the idea anyway. And Sidious survival is key too.
pegolego
5/17/2013 8:15:36 PM

Another update.
pegolego
7/30/2013 1:08:30 AM (Updated: 7/30/2013 1:15:10 AM)

Fixed LF, and upped HP 20 (when not subject to many CE's [and even if he was]) he would have seen ZIP time with Sith Infiltrator running around).
Deathwielded
7/30/2013 2:47:59 AM

"With his master (if you use original Darth Sidious), he can make 2 extra attacks whenever he crits on 19 or 20 (Deadly A, Twin A)" Unless I am missing something he wouldn't benefit from the original Darth Sidious' CE cuz it only effects "Each non-Unique follower" which is a total bummer cuz I pair up Sora with Sid and always think I could get that extra attack when I hit his Vaapad. :(
Deathwielded
7/30/2013 2:59:42 AM

As for your character he looks deadly! (Pun intended) Loyal Follower is a great way to boost him up kinda like a reverse Camaraderie. Lightsaber Sweep with Twin Attack = mass slaughtering power (Black Sun anyone?) I am alittle concerned about Embrace of Pain with Teräs Käsi Style (and perhaps Absorb Energy) when he has taken 100 damage he has 29 defense! I think his cost helps keep him honest but I would consider lowering his HP.
Deathwielded
7/30/2013 3:00:08 AM

(part 2) His damage output seams balanced (strong under the right conditions) and I like how you chose to represent his stealthiness. Very well thought out character. easily worth 9.5/10.
pegolego
7/30/2013 3:20:05 AM

Thanks a bunch Darthwielded :) Despite constantly reworking the synergy with Sidious to get it JUST right, this has always been one of my favorite customs that I've made. All the stealthiness comes from this custom being to represent mostly him being a sith assassin, loyal to Sidious. I originally had the HP lower, for that reason (EoP), and will return it to a more reasonable number; I looked at the new Caedus though when deciding to up it, but still was of the opinion that was too high, I just think I overcorrected when fixing the 'too weak' problem, in the HP department.
pegolego
7/30/2013 3:21:18 AM (Updated: 7/30/2013 3:22:23 AM)

Yeah, I originally removed Deadly and had it so he could benefit from Sidious CE, but it was a confusing waste of space, and I just gave him deadly. Anyway, back to the HP, it was first at 110, then 90 at one point I think, then after balancing, 100. I raised it to 120 now, and I think I'll put it back at 110, but drop base stats a bit. Anyway, thanks again!
pegolego
8/6/2013 7:32:04 PM (Updated: 8/6/2013 8:46:41 PM)

Added MotF outright, I think he's better now. Including my Sidious, there are 5-6 Sidious that are Force batteries, so he'll be fine there, since he should only be played with a Sidious anyway. Also lowered cost. The Dynamic Duo possibility with CS Sidious wasn't his best option anyway. While he CAN be DANGEROUS if played right, since he's only subject to Sidious CE's, he still wasn't quite worth the cost. Removed the Absorb Energy big because of card space.
corranhorn
8/6/2013 9:03:26 PM

I really like this version better I think. F4MotF2 really suits him.
pegolego
8/7/2013 6:51:26 PM (Updated: 8/7/2013 6:52:21 PM)

Thanks. I was designing the card, and much as I didn't want to lose the representation, Force Absorb was a small sacrifice to be able to give him a more playable cost, and to fit it all on the card, lol. Imagine the damage this guy + the new [Darth Sidious, Supreme Chancellor] can put out...
SignerJ
8/7/2013 7:04:01 PM

Don't forget, this guy now gets Force Renewal from the new Sidious.
pegolego
8/7/2013 7:20:24 PM

He always could get renewal from like 5 different ones (including mine); that was the intention with playing him. Spending FP's from DS, DS,DLotS or getting Renewal from DSH, my Sidious or now, the new one. I don't think he would be nearly worth the cost otherwise; he won't be played outside of a Sidious squad I'm certain.
pegolego
12/7/2013 4:34:49 AM

Had to break and lower the cost. I was comparing it to Sith Infiltrator (which I know is a very competitive piece, so there is no priority for it to beat or be as good as that, but it also can't be SOOO overshadowed as to be unusable), and it has very many similarities, but that one is subject to CE's from 2 factions, and even on it's own is better for what was a very similar cost.
HanSolo79
3/19/2014 7:03:03 AM (Updated: 3/19/2014 7:23:21 AM)

I think you need to drop 2 points of atk, 2 points of def if you want to keep his HP. No one with EoP can have more than 28 def. At your cost, no one can get anything more than 20atk & 27 def with EoP. My 2 cents: 110 17 10 20. You would also have to drop Jedi Hunter for Jedi Hatred; for costing purposes. I love the LsSweep idea but you'd only be able to do up to 40 dmg total per enemy you LsSweep. Currently you could potentially do 50. Only Darth Bane (63) does that thus far.
HanSolo79
3/19/2014 7:10:50 AM (Updated: 3/19/2014 7:21:27 AM)

Considering that, maybe drop Jedi Hunter/Hatred all-together (darth bandon will help your dmg anyway). Drop Sith Rage for LS Assault, so as to satisfy the LsSweep dmg cap; remember 40 dmg total per enemy not counting dmg boost CE's. I love your idea here of an EoP Maul who goes after commanders and groups of people. Very cool and unique, as of yet, to Maul.
HanSolo79
3/19/2014 7:20:09 AM

Btw, I use the glossary here to do my research when designing characters. When I make a piece that "pioneers" something for its cost, I try not to flat out break the established cost norms... push it at most. Not saying you dont know what you're doing, because I know you do - just wanted to let you know how I came up with my constructive critique for your piece.
pegolego
3/19/2014 3:10:06 PM (Updated: 3/19/2014 3:14:31 PM)

@HanSolo, thanks for the advice! Hatred for Hunter doesn't seem like a bad idea, but you did miss something key here: He is ONLY subject to CE's from Sidious' (basically, he can get Renewal, spend FP from him or swap, which leaves him without a battery). Plus, ever since the new Caedus came out, I quit worrying about his stat possibilities with EoP lol. EDIT: Now, him + Sidious, DLotS = 100 points (yay!), hatred for hunter.
saber1
3/19/2014 7:59:04 PM

This is a very scary Darth Maul. True, his damage modifiers are situational but when they key up he will decimate most Jedi commanders. He is cheap enough that the 14 for Exar to give him Renewal still seems like a bargain. Restricting access to Bandon is wise and thematically accurate. With EoP, Cloak and TKS, he should prove to be a very persistent Sith.
pegolego
3/19/2014 9:38:19 PM

Thanks for the comment, saber1! Yes, I forgot about Exar, but being as how that costs more than Palps to give him the Renewal, do you think it should be fine still?
donnyrides
4/2/2014 2:46:16 PM

I am scared of raged up twin sweep vs jedi commanders at 39 points. The piece itself is really good. Costing is always the trickiest part with customs. Great piece
pegolego
4/2/2014 3:20:01 PM (Updated: 4/2/2014 3:20:17 PM)

Thanks, donnyrides! That does look scary, but I figure that no Rewnewal without Sidious and only being boosted by CE's from Sidious is what balances the piece (hopefully). Plus nothing but Teras Kasi and Force Cloak for defense.
Lord_Ball
4/2/2014 8:15:19 PM

for 39 points I'd definitely drop MOTF2 that way you at least have to choose between rage and sweep.
Deathwielded
4/3/2014 3:23:45 PM

I agree about dropping MotF2 I still love this version
pegolego
4/4/2014 4:25:33 PM

Excellent point. I'll do so.
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