Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
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Dual Weapon Use (Replaces attacks: Make an attack, then use one other special ability that replaces attacks)
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Muckrucker Screen (Replaces attacks: Until the start of this character's next turn, this character gains +4 defense and adjacent characters cannot be targeted by attacks or special abilities from non-adjacent characters.)
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Huge Walker (Ignores Medium or smaller characters while moving)
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Infantry Turret (Once per round, after initiative is determined, this character may make an immediate attack ignoring cover, at +10 Attack for 10 Damage)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
The larger version of the "Muckrucker" Crab droid was a heavy assualt platform which could created a screen of debris for advancing troops as well as being equipped with a stun field to trap enemies that foolishly came to close.
12/3/2012 8:25:49 PM (Updated: 12/3/2012 8:26:01 PM)
12/4/2012 12:43:02 AM
12/4/2012 3:02:24 AM
12/4/2012 12:02:05 PM
6/28/2017 3:29:40 AM
7/1/2017 4:21:14 AM (Updated: 7/1/2017 4:23:48 AM)