Special Abilities
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Unique (Counts as Han Solo and Chewbacca)
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Affinity (May be in a New Republic squad)
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Charging Fire (Replaces turn: Can move up to double speed, then attack)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
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Long Shot 20 (+4 Attack and +20 Damage when this character is at half Hit Points or less)
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Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)
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Smuggler's Hold (When this character begins its movement during its turn, select 1 adjacent Small or Medium ally. At the end of this character's move it may place the selected ally in any legal adjacent space. If this character is defeated during its move, the selected character is placed in the nearest legal space adjacent to where this character was defeated. The selected ally gains +4 Defense for rest of round while it is adjacent to this character.)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Han Solo and his loyal copilot, Chewbacca, would accept any cargo, even sentient beings, for the right amount of credits.
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