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Price: 7 wupi wupi per gallon.

Hit Points: 150
Defense: 19
Attack: 11
Damage: 20
Rarity: Very Rare
Base: Large
Gender: Male
Creator: saber1
Created: 12/23/2012
Updated: 1/5/2013
Sets: A Jedi's PathCCC EntriesThe Master Set

Special Abilities

  • Unique (Counts as Han Solo and Chewbacca)
  • Affinity (May be in a New Republic squad)
  • Charging Fire (Replaces turn: Can move up to double speed, then attack)
  • Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
  • Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
  • Long Shot 20 (+4 Attack and +20 Damage when this character is at half Hit Points or less)
  • Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)
  • Smuggler's Hold (When this character begins its movement during its turn, select 1 adjacent Small or Medium ally. At the end of this character's move it may place the selected ally in any legal adjacent space. If this character is defeated during its move, the selected character is placed in the nearest legal space adjacent to where this character was defeated. The selected ally gains +4 Defense for rest of round while it is adjacent to this character.)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Han Solo and his loyal copilot, Chewbacca, would accept any cargo, even sentient beings, for the right amount of credits.

Average Rating: 9.50 (2)
saber1
12/25/2012 3:22:26 AM (Updated: 12/25/2012 3:22:53 AM)

Here's my take on a Han/Chewie combo. I've incorporated some aspects of each character while introducing a new special ability similar to Master Lift. I would have used ML, but since it specifies Living characters, it wouldn't feel right. Chewie did haul C-3PO around for a while and this is meant to represent that and their use of smuggler compartments when they were captured by the Death Star.
pegolego
1/5/2013 4:25:20 PM (Updated: 1/5/2013 4:51:23 PM)

Perfect execution on a very new and interesting idea! 10! The only problem I can see is it having less than half hit points and dealing a +19 attack and 50 damage per attack against a non-activated character, even at 58 pts.
saber1
1/5/2013 6:17:26 PM

Thanks for the input. True, this piece gets scary on its last 70 HP but I (hopefully) balanced it in a few ways. First, it's a large base making positioning more challenging. Second, 19 Defense isn't anything spectacular. Third, Cunning was chosen as its much more situational than Opportunist. As a cost comparison, the new Han in Scum & Villainy has Double Attack, Evade, Accurate Shot and Opportunist +20 at a cost of 38. A cost increase of 20 points over that piece to gain 60 HP and 20 more damage potential seemed reasonable given the loss of Evade and Accurate.
pegolego
1/5/2013 7:21:37 PM

True, it seems very balanced when you point those things out. Great job on it!
markedman247
1/5/2013 9:25:13 PM

What I find funny is that the Pilots don't have [Pilot]. Sure, they have Lando but still. :)
saber1
1/6/2013 2:32:08 AM

Pilot is in the name. I believe that is the same as having the ability.
markedman247
1/6/2013 3:21:02 AM

So it is. I keep getting BH and Pilot mixed up.
saber1
1/6/2013 4:07:15 AM (Updated: 6/4/2013 2:12:27 AM)

No worries. BH should work as well, just with no +X to attack so at least they can benefit from BH targeted CEs, IMHO.
Deathwielded
8/6/2013 2:52:01 PM

Smuggler's Hold is great work! I'm not a huge fan of duo characters but this one pretty awesome!
Cassus fett
8/6/2013 5:34:38 PM

This is ERSOME!
pegolego
8/6/2013 6:44:08 PM

This is a cool idea, and very well executed. For the contest though, I'm not sure... I'm just not sold on an entry of Han Solo and Chewbacca in the Rebels with affinity for NR, in a contest of Chewbacca in the NR. Nevertheless, a nice piece. Smuggler's hold is a bit confusing, and I think this is overcost, being large.
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