RegisterDonate Login

Provides a +4 bonus to Attack rolls.

Hit Points: 120
Defense: 20
Attack: 14
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: theConsortium
Created: 1/6/2013
Updated: 3/13/2013
Sets: Operation Durge's Lance

Special Abilities

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
  • Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)

Commander Effect

Allies with a Force rating and an original Attack rating of 12 or less gain +4 Attack. Allied Asajj Ventress gains Twin Attack. Allied General Grievous gains Jedi Hunter.

After leaving the Jedi Order, Count Dooku taught many young Jedi the ways of the dark side. His most noteable students include the Dark Acolytes, Asajj Ventress, and the vicious General Grievous.

Average Rating: 10.00 (3)
Creator's Rating: 10/10
General_Grievous
1/6/2013 7:28:26 AM

Very cool and a nice boost to the old Grievous's and others so for that alone a 10, as a piece he feels a little overcosted. Maybe Makashi instead of block? Then even grip or some new Dooku power
theConsortium
1/6/2013 10:28:44 PM

I added Pawn of the Dark Side, as it seemed to fit the title. I would think of adding more, but I actually felt that he was a little undercosted. Not quite sure what to do next, so I'll probably bounce around some ideas and come back to it later.
pegolego
1/6/2013 10:35:33 PM

Great custom! I'm personally a fan of pieces like this that have chemistry with specific pieces (see my Darth Maul http://www.bloomilk.com/Custom/12583/darth-maul--dark-apprentice), and you did a good job on this. 10. As far as cost, it shouldn't be too undercost right now, because the CE only effects some specific characters, and his base stats and abilities aren't too high. Maybe a couple more for his nice Force powers.
General_Grievous
1/7/2013 12:58:43 AM

Pawn was a good addition it's solid now
theConsortium
2/23/2013 5:26:21 PM

Added Force Renewal to make him more useable.
theConsortium
3/13/2013 11:17:05 PM

Changed his commander effect to benefit Asajj Ventress as well - the older version, that is.
theConsortium
3/13/2013 11:28:27 PM

Increased the cost from 49 to 52 to reflect the modifications.
A Foolish Clown
3/14/2013 12:00:38 AM

Why twin for Asajj? Which one besides the clone strike one dosen't have already?
theConsortium
3/17/2013 4:12:17 AM

That’s exactly why I had him grant Twin Attack for Asajj Ventress – the one from Clone Strike could use a reintroduction. Count Dooku, Dark Mentor is intended to revitalize characters that are either outdated, or never saw much use to begin with. I thought that Twin Attack combined with her Lightsaber Riposte might make her more playable. The other versions of Ventress don’t really need any help, in my opinion. I find that commanders from the newer sets, rather than making old pieces new, just make newer pieces broken. I wanted to set a different standard.
Please log in to add a Comment


Please Wait...