RegisterDonate Login

Unlikely to lead to fear, anger, hate or suffering.

Hit Points: 140
Defense: 15
Attack: 8
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: theConsortium
Created: 1/15/2013
Updated: 2/22/2015
Sets: Operation Durge's Lance

Special Abilities

  • Unique
  • Resilient (Immune to critical hits)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Bounty Hunter +4 (+4 Attack against Unique enemies)
  • Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
  • Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
  • Regeneration 20 (If this character doesn't move on his turn, remove 20 damage from him at the end of that turn)
  • Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character)

An infamous Gen’Dai bounty hunter, Durge undertook a dangerous cybernetics procedure that enhanced his natural healing abilities, allowing him to live for over a thousand years.

Average Rating: 8.67 (3)
pntkd2
3/16/2013 4:25:31 AM

him and whorm would be nasty
theConsortium
3/16/2013 5:21:41 AM

This Durge would certainly work well with Whorm, but he doesn't have the damage capacity of Durge, Jedi Hunter, as he lacks Triple Attack. Still, I hope that he isn't too powerful. Criticism is always appreciated.
kobayashimaru
3/16/2013 11:11:27 AM

So, is the concept for this version of Durge in his 'true' pinktendril form (as shown in comics/the Tartakovsky show), or rather an alternate pose of durge in armor? I feel its a little too like existing minis to be much different, though momentum is nice (and sorely needed on a durge). Some sort of melee reach power, maybe pit spanning/terrain based powers would really help flesh this custom out, perhaps even a CE, as Durge was a General and regarded as a loner but also a tactician? solid 8/10 at time of review, but if this concept is of "naked durge" as a general, bump that up to a 9/10.
theConsortium
3/17/2013 2:06:42 AM

This character represents Durge as a Separatist mercenary, while also alluding to his role as a violent, and often unstable, weapon of war. As for his physical pose, I would think that Durge in armor with his helmet removed would best represent this piece. So yes, this is somewhat of a “naked Durge”, but not quite representing the final moments of his demise.
theConsortium
3/17/2013 2:26:38 AM

While Embrace of Pain seemly contradicts Regeneration 20, I chose it both to represent how he was forced to endure physical torture by the Mandalorians (thusly losing some of his sanity), and to encourage players to move him to get the benefits of Momentum. This is also why I chose Double Attack, as I wanted to discourage simply placing Durge in cover and using him as a turret - this is hardly how he acted in real battles.
General_Grievous
2/22/2015 7:04:00 AM

Interesting choices, only changed I would make is dropping his HP to 140 and Defense to 15 as that seems more fitting for his cost with EoP, as well as I think Durge deserves the ability Escape Death, as realistically he does do that multiple times.
theConsortium
2/22/2015 10:28:13 PM

Agreed, General, that is an appropriate measure. I decided to make these changes in order to further differentiate this piece from other versions of Durge. Escape Death is an excellent suggestion, but I am concerned that he would have too much Defense at 10 HP at that point. I might have to lower his Defense further, in that case.
Please log in to add a Comment


Please Wait...