Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
Commander Effect
Allies whose names contain Mercenary within 6 squares gain Advantageous Attack.
1/28/2013 10:44:28 PM
1/28/2013 10:52:56 PM