Special Abilities
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Unique ((Counts as The Jedi Exile)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Versatility (At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as The Jedi Exile. The chosen replacement gains one of this character's other special abilities.)
Force Powers
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Force 4
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Force Armor (Force 1, usable only on this character's turn; for the rest of the round, whenever this character takes damage he may reduce that damage by 10 with a save of 11. This effect dosen't end until the end of the round it is used on even if it would normally be cancelled by the definition of Force Ability.)
Average Rating: 10.00 (1)
4/14/2013 11:41:24 PM (Updated: 4/14/2013 11:45:21 PM)
4/16/2013 10:34:57 PM