Special Abilities
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Unique. Twin Attack. Pilot.
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Camaraderie (Allies with 181st in their name gain Wingman)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Legendary Ace (Whenever this character defeats an enemy with a pilot, gunner or mounted weapon special ability for the rest of the skirmish it scores a critical hit on a natural attack roll of one less than currently required. This bonus stacks with itself.)
Commander Effect
Allied Pilots gain TIE Swarm +3.
"Fel is the best Imperial pilot alive." ―Tycho Celchu
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