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Hit Points:
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140
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Defense:
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22
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Attack:
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14
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Damage:
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20
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Rarity:
Base:
Medium
Gender:
Male
Creator:
SignerJ
Created:
2/9/2013
Updated: 2/9/2013
Sets:
Accurate Characters
Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Self-Discipline (Special abilities with the word Pain, Torture, or Fear do not affect this character)
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Martial Arts Master (If this character’s damage would be reduced by 20, he instead is no longer considered to have a lightsaber and cannot use Force powers with the word Lightsaber in their name for the rest of the skirmish)
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Teräs Käsi Master (If this character does not have a lightsaber, enemies with a Force rating cannot use Force Powers or Special Abilities in response to this character’s attacks)
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Chain Attack (Usable only when this character is at half Hit Points or less; once per turn, after declaring a Triple Attack, this character may use a Force Power that replaces attacks in place of one attack; this Force Power must target an adjacent enemy; the other two attacks proceed as normal)
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Endurance (Force Powers that contain the word Lightning in their name deal 10 less damage to this character)
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Mental Discipline (This character automatically makes saves for Force Powers that contain the word Lightning or Mind in their name and enemy Special Abilities that would cause this character to be considered activated; this character cannot be controlled by another character)
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Overconfident (This character cannot use Force Powers in response to a critical hit; when this character takes damage from a critical hit, he is considered activated this round, save 11)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Acrobatics (This character takes no damage from attacks of opportunity with a save of 11)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Mechu-deru (Force 2, replaces attacks: touch; remove 20 damage from a nonliving character)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
2/9/2013 7:41:41 PM (Updated: 2/9/2013 7:59:00 PM)
2/9/2013 9:51:03 PM
2/9/2013 10:46:02 PM