Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Rival (This character may not be in a Republic squad with any unique character who counts as Anakin Skywalker or Palpatine)
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Palpatine Hunter (+4 Attack and +10 Damage against Unique enemies who counts as Palpatine)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Order 66 Survivor (May not be in a squad that contains any characters with Order 66. When targeted by enemies with Order 66 this character gets +4 to all saves to prevent damage.)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
"At an end your rule is, and not short enough was it."