Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Force Powers
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force 2
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Force Golem ((Force 2, replaces attacks: Target non-living Medium or smaller enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediatelyadd a character named Scrap Golem to your squad. The new character sets up in the square that enemy formerly occupied.))
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Force Golem 3 (Force 3, replaces attacks: Target non-living huge enemy with 30 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character whose name contains Junk Golem to your squad. The new character sets up in the square that enemy formerly occupied.)
Commander Effect
Droids are subject to this effect: Adjacent non-unique Droids allies gain Bodyguard.
2/17/2013 5:32:50 PM
2/18/2013 1:31:05 AM