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Allergy Alert: May contain Bantha hair.

Hit Points: 150
Defense: 22
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: pegolego
Created: 3/1/2013
Updated: 3/23/2013
Sets: Disturbance in the Force

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Momentum Attack (Force 2, replaces turn: This turn, this character can attack each adjacent enemy as he moves)
  • Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
  • Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
  • Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)

Commander Effect

Non-unique Order 66 allies gain Pawn Of War

Pong Krell was a Jedi Master who served as a Jedi General during the Clone Wars. A powerful Jedi and a recognized war hero, he was relentless in his battlefield tactics, seeking success at all costs.

Average Rating: 9.33 (3)
pegolego
3/5/2013 3:35:19 PM

Internal Strife represents his secret turn to the dark side after discovering by premonition (represented by Sense the Future; which also helps represent his tactical side) the impending fall of the Republic. Even with two Double-sabers, only Twin attack because I gave him Whirlwind (I need to replace it with Sweep, as with Twin he could now attack them 4 times I think? Yikes!) and Spinning Blade. Force Repulse because he used it. Jedi Mind Trick represents how he used telepathy to trick and confuse the storm troopers. All comments, ratings, critique and more appreciated!
pegolego
3/5/2013 3:37:38 PM

Also, notice that he is LARGE base. His high Defense and Attack represent his expert skill as a duelist, and his CE represents partly his distaste for clones, and also how he was willing to win at ANY cost, and while his army almost always won, they also usually had the highest casualty rate as well, which Pong considered just a part of war. His cost may be a bit too high considering he has Internal Strife?
pegolego
3/5/2013 5:55:07 PM

Added Reach. I don't think he's undercost anymore. Being large CAN be a disadvantage, but in this case, it can allow him QUITE a large range to LS sweep, with Melee Reach 2.
pegolego
3/6/2013 12:29:31 AM

Edited CE, upped cost slightly. Thanks to markedman247 for the CE idea!
knappskirata
3/6/2013 3:38:52 AM

Perfect to use a Spaarati Clone Demo to kill off to reroll that 2 you got for a lightsaber defence on a critical hit.
knappskirata
3/6/2013 3:43:03 AM

Melee reach 2 and spinning blade attack seem dangerous
pegolego
3/6/2013 4:34:33 AM

Well, he DOES cost 64, but with his CE being bumped up, his cost should probably be higher than I made it (I only raised it a little), especially with his beefy stats. Being large can be a disadvantage, but it is his strength, with Sweep, MR2 and SBA.
markedman247
3/6/2013 2:41:00 PM

Pawn of war? That sounds eerily familiar to a suggestion on another Krell. ;)
kobayashimaru
3/6/2013 4:05:28 PM

Wheres the rolling cleave and greater mobile attack?... [biggrin] I would like rolling cleave in there, and up his cost to around 85pts; that said, I like the present build as is, this version it reflects the character. Itd be interesting to see a squad with Krell and Kota.
pegolego
3/6/2013 4:33:50 PM

Yeah, I saw it there and asked if you minded if I used it. I wasn't sure you'd ever see the comment though (guess I should have BM'd you). Now, since you have seen it, is it ok?
pegolego
3/6/2013 4:36:07 PM

Well, Greater Mobile wouldn't really help, since he only has twin :P. Rolling Cleave though; now that's a pretty cool idea, but he already has quite a few abilities that grant more attacks (with 4 sabers, kinda a large part of the focus in his build). I'll think about it, I'm just not sure it will fit in as he is. Thanks for the compliment though!
markedman247
3/6/2013 4:38:52 PM

@pego: not a problem. The other Krell dropped off the board so I never saw the comment (limited access on my phone), but sure. It fits him significantly. :)
pegolego
3/6/2013 4:46:25 PM

Well thankey much!
corranhorn
3/6/2013 8:05:17 PM

Looks good, but Internal Strife definitely needs to come off.
pegolego
3/6/2013 10:57:48 PM

Aww, I kinda liked it D: It represents him turning to the darkside. Are you sure?
markedman247
3/6/2013 11:06:36 PM

My biggest issue is Spinning Blade Attack. Something about adding another crowd control to a fm faction with a Speeder and Yobuck.
pegolego
3/7/2013 12:24:54 AM

Yeah, I agree. I don't like things like that either. Like giving Booming Voice to the Republic with Boss Nass, when Mas is already one of the best (and he's cheap!) pieces in the game. I'll remove that, as he can already Sweep, which kinda does the same thing, without being overpowering or costless. Thanks for the input!
pegolego
3/7/2013 12:25:52 AM

UPDATE: There, removed SBD
pegolego
3/7/2013 3:09:48 AM

I think I should remove either MR2 or make him Medium, but I'm not quite sure just which one.
Lord_Ball
3/7/2013 9:11:35 PM (Updated: 3/7/2013 9:16:00 PM)

Personally I liked Spinning Blade Attack paired with Internal Strife - It made it so you really didn't want to use him regularly as a crowd control figure. That said, perhaps dropping LS Sweep (and MR2) in favor of a Force-activated SBA (cost of 2 FP) this would prevent overuse and also eliminates rerolls.
pegolego
3/7/2013 10:14:10 PM (Updated: 3/7/2013 10:14:42 PM)

I like that idea; with MR2 AND Reach, he was OP enough. 1 FP to attack everyone within 2 squares of his 4 square base TWICE makes it worse. I'll make some changes. I'm going to leave reach probably, but make him Medium
pegolego
3/7/2013 10:17:30 PM

Sprint probably needs a better name. Removed Sweep, made Medium, dropped cost a bit.
corranhorn
3/7/2013 11:30:16 PM

I know that Internal Strife really fits the character but 63 points is way, way too many for a guy with Internal Strife. Look at Tahiri Veila. She costs too much to risk IS and she's only 23 points or thereabouts.
pegolego
3/8/2013 2:07:59 AM

That's true. I'll probably remove it. When you put it that way, as many attacks as this guy can make, it's a pretty unnecessary risk that would hinder his playability.
pegolego
3/8/2013 2:10:32 AM (Updated: 3/8/2013 2:11:01 AM)

Removed IS, upped cost a bit. Added one force point. He looks a little bit... EMPTY... to me now (like I said, I haven't quite figured out the simplicity part, and his lack of ability's kind of hurts xD), but he has a nice array of FP, and high base stats. Not to mention a cool CE (thanks again markedman247!).
pegolego
3/10/2013 3:52:12 AM

Adjusted cost a bit, added Dark Temptation (since I had removed Internal Strife, I love this because it allows me to leave that part of his character represented, while not making it a risk without choosing so, and possibly benefitting from it). I think he may be a tad Force heavy, Abilities light right now though?
pegolego
3/10/2013 3:54:49 AM (Updated: 3/10/2013 3:55:25 AM)

Removed Jedi Mind Trick to help balance it; it wasn't really a perfect representation anyway, and with his bag of tricks would have been seldom used. Also made Momentum cost 1 FP instead of 2, and gave him one less starting point.
corranhorn
3/17/2013 3:58:33 PM (Updated: 3/17/2013 3:58:49 PM)

Pawn of War is great, perfect thing for him to give out as well. I really like the direction you've gone with him. You managed to sidestep the whole "how many @#$%& attacks do I need to give this guy" issue while still making him absolutely deadly as a melee attacker, between DT, MR2, and MA. MR2 would allow you to attack enemies two squares away with Momentum Attack, right? Regardless, definite 10.
pegolego
3/17/2013 5:57:12 PM

Yes, it is like twin; it effects ANY attacks (I would assume AoA too, or does twin not even work on AoA's?... Hmmm. Sithborg? Oh Sithborg?)
pegolego
3/17/2013 5:57:23 PM

Oh, and thanks :)
knappskirata
3/17/2013 6:23:11 PM

I would make momentum attack cost 3 or so and then it can be double his speed
pegolego
3/18/2013 5:19:39 PM (Updated: 3/18/2013 5:20:16 PM)

Ok, I like that idea! That way, he can move the full double like Strafe with it, and it will be used less often. Thanks for the tip! May only make it 2 though.
pegolego
3/18/2013 5:22:26 PM

There, I edited it, but to keep it from being overpowered and to keep the cost of the power down, I changed it, so it does provoke attacks of opportunity now (like Strafe/galloping attack).
pegolego
3/23/2013 4:31:25 PM

Adjusted cost a bit. Trying to finalize as much stuff as possible to finish the set. The FINAL piece, Ulic Qel-Droma (old republic) is coming SOON (it's almost finished!)
pegolego
3/23/2013 5:31:24 PM

Trying to add something to the names of any characters I have that are just characters names (even if they were never made by WotC).
Darthbane53
6/22/2013 8:18:12 PM

What is pawn of war?
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