Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Tactician +8 (Add +8 to the initiative roll except on a roll of 1)
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Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character)
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Force Connection (This character can spend allies' Force Points as though they were her own. (This character can't combine other characters' Force points with her own.))
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Makashi Style (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character.)
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Lightsaber Expert (At the start of the skirmish, this character gains one of the following special abilities: Djem So Style, Ataru Style, Dun Moch Style, or Melee Duelist.)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
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Jedi Tutor (At the start of the skirmish, choose an allied character with a Force rating. That character gains either Shii-Cho Style or Niman Style.)
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Force Hunger (Whenever this character defeats an enemy, she gains 1 Force Point. If the enemy was unique, this character also gains +1 Attack and +1 Defense This bonus stacks.))
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Redeem (Replaces attacks; range 6: target enemy character who started the skirmish as part of your squad joins your squad for the remainder of the skirmish, save 11)
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Inspiring Leader (Followers within 6 squares get +2 Attack and +2 Defense)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Energy Resistance (Force 2: This character gains Shields 1 until the end of the round)
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Jedi Leap (Force 1, replaces turn: This character can move up to 6 squares ignoring enemy characters, low objects, difficult terrain, and pits and make an attack at +10 Damage)
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Battle Sense (Force 1: This character gains the special ability Battle Precognition (When attacked, this character ignores enemy special abilities that depend on if a character has activated or not with a save of 11) for the remainder of the skirmish)
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Blaster Bolt Deflection (Force 2: This turn, when hit by a non-melee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11)
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Force Adaptation (Force 2, usable once per skirmish; replaces turn: Choose one character within six squares. This character gains any special ability with Style in its name that is on the targeted character's card.)
Commander Effect
Allies with a Force rating are considered to have a lightsaber when attacking adjacent enemies
3/23/2013 2:46:05 AM (Updated: 3/23/2013 2:46:37 AM)