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Voiced by Frank Oz.

Hit Points: 150
Defense: 24
Attack: 16
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: SignerJ
Created: 3/23/2013
Sets: Accurate Characters

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Pilot
  • Inspiring Leader (Followers within 6 squares get +2 Attack and +2 Defense)
  • Master Tactician (You automatically choose who goes first except on a roll of 1)
  • Repair 40 (Replaces attacks: touch; remove 40 damage from 1 Droid character)
  • Force-Attuned Armor (Whenever this character takes damage, he reduces the damage by 10 with a save of 11)
  • Melee Duelist (+4 Defense when attacked by an adjacent enemy)
  • Advanced Twin Blaster 20 (Replaces attacks: sight; make 2 attacks against 1 target at +16 Attack and 20 Damage. These count as nonmelee attacks.)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Shien Style (When hit by a non-melee attack, this character takes no damage with a save of 11 and a target enemy takes 10 damage, save 11.)
  • Mandalorian Hunter (+4 Attack and +10 Damage against Mandalorian enemies)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Force Fury 18 (When this character damages a non-Unique character with a targeted Force power, roll a 20-sided die. On a roll of natural 18, 19, or 20, that character is defeated.)
  • Synergy (A character whose name contains Jedi Exile gets +2 Attack and +2 Defense while within 6 squares of this character)
  • Cortosis-Resistant Lightsaber (When making an attack with a Lightsaber, this character ignores Special Abilities that contain the word Cortosis)

Force Powers

  • Force 3
  • Force Renewal 3 (This character gets 3 Force points each time he activates)
  • Master of the Force 3 (May spend Force points up to 3 times in a single turn)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Recovery 60 (Force 6, replaces turn: Remove 60 damage from this character)
  • Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
  • Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
  • Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
  • Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
  • Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
  • Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
  • Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
  • Energy Resistance (Force 2: This character gains Shields 1 until the end of the round)
  • Channel the Force (Force 2: For the remainder of the skirmish, this character cannot be activated by enemy Special Abilities or Force Powers)
  • Force Maelstrom 6 (Force 6, replaces turn: 60 damage to all characters within 6 squares, save 11 reduce damage by half; push back Large or smaller characters to 2 squares away from this character. Huge or smaller characters are considered activated this round, save 16.)
  • Advanced Tutaminis (Usable only when a character within 6 squares uses a Force Power with the word Lightning in it; Spend Force Points equal to the Force cost of that Force Power: The target’s Force Power is cancelled and this character uses the cancelled Force Power on the target, ignoring Force Point cost)
  • Stasis Field (Force 2, usable only on this character’s turn: range 6; target living enemy and each adjacent enemy are considered activated this round, save 16)
  • Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
  • Fold Space (Force 4, replaces turn: place this character anywhere on the map)
Average Rating: --
corranhorn
3/23/2013 9:23:12 PM

I like it! Did Revan really possess the knowledge of the fold space power?
SignerJ
3/23/2013 9:29:47 PM

That's up for debate. It really depends on what you believe happened at the end of the train-wreck Revan sidequest in TOR. If you think Revan survived, then the leading theory is that he used the Fold Space power to escape. Otherwise, probably no. I (if you can't tell) am a supporter of the Fold Space theory.
corranhorn
3/24/2013 5:48:12 PM

Ah. I usually just discount everything from TOR. Can't stand what they did with the characters. Running an RPG campaign set right after KotOR2 with a much better, imo, story.
SignerJ
3/24/2013 5:49:36 PM

That sounds fun. I'm still waiting for KotOR III to come along and retcon everything from TOR. I don't like retcons, but TOR and The Clone Wars both deserve one.
pegolego
3/24/2013 6:02:43 PM (Updated: 3/24/2013 6:03:26 PM)

Where, now I say, where, are yousa agoin to put all them abilities on a card, my man? This is EXACTLY why I refrained (or rather got scared away) from making a Revan piece... ;P
SignerJ
3/24/2013 6:45:56 PM

Well, this is supposed to be an accurate representation. In other words, this piece would NOT be used competitively. I'm currently making a set of pieces like this that I would pit against each other. In regards to the card, I'd do something like the Epic pieces do. Only with a bigger card.
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