Special Abilities
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Unique
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Hologram (Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if he activates when no Droid ally is within 2 squares.)
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Rapport (A character whose name contains G0-T0 costs 2 less when in the same squad as this character.)
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Droid Dominate (At the end of this character's turn, choose 1 target non-Unique Droid within line of sight. That character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage. Enemy characters can avoid this special ability with a save of 6.)
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Droid Mark (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire)
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Droid Reinforcements 40 (During setup, after seeing your opponent's squad, you can add up to 40 points of non-Unique Droid characters to your squad)
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Immediate G0-T0 Reserves (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique characters with G0-T0 in their name to your squad, adjacent to this character, immediately before your first activation of the round)
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Camaraderie (Allied characters whose names contain G0-T0 gain Double Attack, Close-Range Targeting Computer, and Self-Destruct 20)
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Fire Control (Non-Unique Droid allies get +4 Attack)
Commander Effect
Droids are subject to this effect: Allies with Bounty Hunter gain Jedi Hunter. /
Exchange allies gain Bounty Hunter +2.
"Pazaak bores me. I often suspect my opponent of cheating. I prefer more predictable games, such as galactic economies."
4/8/2013 1:40:26 AM (Updated: 4/8/2013 1:45:57 AM)
4/8/2013 1:46:03 AM
4/9/2013 11:39:47 PM
7/18/2013 8:31:26 PM
7/18/2013 8:37:08 PM