Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character)
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Affinity (May be in a Sith squad)
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Rival (This character cannot be in a squad that contains a character whose name contains Luke or Mara)
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Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
Force Powers
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Force 1
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Advanced Battle Meditation (Force 3, replaces turn: Until the start of this character's next turn, this character gains the following Force ability: Allies get +10 Damage and enemy commander effects are suppressed. (This damage bonus applies only to characters that have a Damage value greater than 0.))
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Sith Battle Manipulation (Force 3, usable on this character’s turn: Choose 1 target character within line of sight. Move target and all characters within 6 squares of that target up to 3 squares. This movement does not provoke attacks of opportunity. This character cannot be moved by this Force power.)
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Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
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Force Meditation (Replaces turn: This character gains 1 Force point)
Commander Effect
Once per turn, an allied character who misses an attack on its turn must re-roll it's attack at +4 Attack and +10 Damage. If the rerolled attack is a miss, the attacking character is defeated and all allied characters get +1 Attack (this bonus stacks).
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