Special Abilities
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Sith Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. If this character ends it's turn farther than 6 squares from a character with a force rating, then this character is instantly defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Not Interested (This character may only be in a squad that has at least one character with a force rating, If there are no allies or enemies with a force rating remaining at the end of this characters turn then this character is immediately defeated.)
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Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Force Powers
Commander Effect
Characters in your squad within 6 squares with a Force rating can spend this character's Force points.