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Will make point five past lightspeed.

Hit Points: 110
Defense: 20
Attack: 12
Damage: 20
Rarity: Rare
Base: Medium
Gender: Female
Creator: Deathwielded
Created: 4/21/2013
Updated: 2/6/2014
Sets: The Expanded Universe

Special Abilities

  • Unique, Melee Attack
  • Extra Attack (On her turn, this character can make 1 cumulative extra attack instead of moving)
  • Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Force Enlightenment (Named Force Powers cost 1 less force point to use, to a minimum cost of 1)
  • Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
  • Force Channel (This character gains a +2 on the result of all saves for Force Powers. Enemy characters get -2 on the results of all saves against this characters Force Powers.)
  • Versatility (At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as The Jedi Exile. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.)

Force Powers

  • Force 3, Force Renewal 1, Master of The Force 2
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
  • Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
  • Force Wave 5 (Force 5, replace turn: range 6; 40 Damage to target and each enemy character within 2 squares of the target; Push back each character who takes damage 3 squares if huge or smaller. characters damaged by this ability are considered activated, save 11)

Commander Effect

All followers with a force rating gain Force Channel

"…History remembers her as the Exile. To me, she was… more." ―Revan

Average Rating: --
Deathwielded
4/22/2013 2:00:07 PM (Updated: 4/23/2013 1:44:06 PM)

Not sure about the point cost on these characters (judging point cost is the hardest part!)
Deathwielded
4/22/2013 2:02:06 PM (Updated: 4/22/2013 2:02:23 PM)

Extra attack is for Versatility :)
corranhorn
6/6/2013 1:04:06 AM (Updated: 6/6/2013 1:04:11 AM)

I really like the set of high-cost Exiles. This one is 'specially nice, I love FE. Do you plan to make dark side versions (have I just missed ones you've made?)?
corranhorn
6/6/2013 1:04:20 AM

And cost seems fine.
Deathwielded
6/6/2013 1:20:53 AM (Updated: 1/15/2014 7:14:15 PM)

I was thinking of making those but haven't got around to it yet... Edit: They are up, but are still in need of work and editing
saber1
2/6/2014 12:28:43 AM

Using Extra Attacks with Versatility is very clever. Light Tutor makes plenty of sense. Force Channel is very useful, as is the related CE. Force Wave 5 is similar to my Force Barrage and I like how yours has turned out. Overall, this is a nice piece, though she does very little damage for 60 points.
Deathwielded
2/6/2014 2:21:30 PM

I lowered the cost by 7, consider how difficult it will be to take her out. Soresu Plus Block makes her strong against most attacks. Force defense to Negate force powers that deal Auto damage or perhaps Brutal Strike. Also Jedi Mind Trick 2 can prevent attacks. (with basically a save of 13) Strong defenses but when it comes to dealing damage her attacks aren't going to do much so she will rely on her force powers. Should I add another force power that deals damage?
Lord_Ball
2/6/2014 2:52:53 PM

Extra Attack as an Ability is odd, I get that it means that if she gains Double Attack she ends up with Triple, but it's still odd.
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