Special Abilities
Force Powers
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Force 4, Renewal 1, Master of the Force 2
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Indiscriminate Rage (Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage.)
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Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
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Force Jump (Force 1, usable only on this character's turn: This turn, this character ignores difficult terrain, enemy characters, low objects, and pits when moving.)
Commander Effect
Followers with Order 66 gain Dauntless and Charging Fire
"Sometimes a Jedi's most important duty is to stand and wait. I presume you've mentioned that to Anakin on occasion?"
"Not more than twice a day."
―Mace Windu and Obi-Wan Kenobi
5/19/2013 2:19:32 PM (Updated: 1/2/2014 5:29:03 PM)
5/19/2013 2:20:42 PM (Updated: 5/19/2013 2:23:11 PM)
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7/30/2014 2:11:44 AM