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Bluer than a Rutian Twi'lek on a cold day.

Hit Points: 130
Defense: 21
Attack: 14
Damage: 30
Rarity: Very Rare
Base: Huge
Gender: Male
Creator: Darth_Reignir
Created: 5/28/2013
Updated: 6/2/2013
Sets: The C-Set

Special Abilities

  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
  • Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
  • Charging Assault +20 (Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy)
  • Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)

Force Powers

  • Force 5
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
Average Rating: 7.80 (5)
Creator's Rating: 9/10
adamb0nd
5/28/2013 2:43:10 PM

Give him Lightsaber Defense instead.
Darth_Reignir
5/28/2013 2:44:46 PM

Thanks for the advice! I've already got that covered with Block/Deflect though...
pegolego
5/28/2013 2:58:01 PM

^That's the point... It'll take less card space etc.
Darth_Reignir
5/28/2013 3:00:02 PM

EDIT: Added Lightsaber Defense.
pegolego
5/28/2013 3:09:35 PM

Now just remove Deflect and Block ;)
Prestige Worldwide
5/28/2013 3:13:22 PM

I think all three is a great idea, really adds a versatility and depth to the piece. Because now you have many more options available.
Darth_Reignir
5/28/2013 3:33:29 PM

EDIT: Removed Lightsaber Defense and Lifhgtsaber Deflect, they were cluttering up the card.
pegolego
5/28/2013 5:15:28 PM

Yeah, I just noticed Soresu, so Block is a good idea. Anyway, off of the LS abilities, I like what you did with the piece. Maybe just a TAD undercost compared to the Wizards one though.
SignerJ
5/28/2013 6:30:10 PM (Updated: 5/28/2013 6:30:42 PM)

...You're kidding me. You have Block and Deflect, so someone suggests adding Defense instead. So you add Defense, but keep Block and Deflect on for "more options". Then you decide to remove Block and Defense because they were "cluttering up the card"..?
Darth_Reignir
5/28/2013 6:33:41 PM

I didn't want to be redundant.
corranhorn
5/28/2013 7:03:09 PM

Seems like too many of his abilities and FPs fail to work together. What's the point of having Double when he gets the same damage from CA20.
Darth_Reignir
5/28/2013 7:25:21 PM

He gets 50 damage from moving, 60 if he hits an adjacent target with double.
Darth_Reignir
5/28/2013 7:26:08 PM

He can move 16 squares and hit someone for 50, then hit them for another 60 next turn. The character is designed to engage the enemy quickly, while deflecting shots while he is en route.
corranhorn
5/28/2013 7:58:09 PM

Whoops, missed the 30 damage. Still feels off though. The abilities are too incompatible.
Darth_Reignir
5/28/2013 8:06:12 PM

I'm sorry you feel that way, as it doesn't make much sense. But to each their own.
corranhorn
5/28/2013 8:31:30 PM (Updated: 5/28/2013 8:32:20 PM)

Actually, it makes a fair bit of sense. Like how people dislike the [Quarren Raider]. because his main SAs can't be used together. You've simply tacked on some abilities and minor tsat changes to the original OBoga, and fact is that the SAs sare uninteresting when paired.
Darth_Reignir
5/29/2013 1:51:31 AM

Blah blah
Darth_Reignir
5/29/2013 1:53:22 AM

Well, if it makes you feel any better, I playtested him tonight and most everyone in our game group enjoyed the piece.
TheHutts
5/29/2013 2:11:36 AM

I actually like this piece - giving him Soresu makes him a lot better than the original. And I don't mind the Double Attack/Charging Assault combination - he can charge in one round, and hopefully stick around long enough for a double attack the next round.
Darth_Reignir
5/29/2013 2:31:57 AM

I don't understand how versatility in a piece makes its SAs incompatible. For me, it's a win/win. I can either ran 16 squares and do damage, or - situation permitting - stand still and do 60 damage.
countrydude82487
5/29/2013 3:49:07 AM

actually i would suggest battering charge instead of charging assault. It would allow him to do a little more damage while at the same time keep most of the basis you have given him .Just a thought. THough with battering charge you would have to up his cost a little.
Cassus fett
5/29/2013 3:59:20 AM

Nice update to an outdated crap figure. 9/10
Darth_Reignir
6/2/2013 1:24:07 PM

EDIT: Removed Renewal and up'd his FP's to 5.
corranhorn
6/2/2013 1:41:18 PM

The problem is that you're upping his cost for Double, which is not sometihng that wil be used often.
corranhorn
6/4/2013 1:30:45 AM

Ok, I'm beginning to realise exactly what you don't understand. There's a difference between versatility and repetiticeness. This is boring, because with Double or Chargingyou get basically the same end result. Pego's Ani is more interesting, because you have to choose between bonus damage or mmovement when attacking. The [Quarren Raider] is more interesting because you have to choose between Charging Fire's movement or bonus Damage from Deadeye.
Darth_Reignir
6/4/2013 2:26:28 AM (Updated: 6/4/2013 2:41:12 AM)

So 50 damage vs. 60 damage is the same end result? My pieces are not designed to reinvent the piece or even the game, but to update the piece to make it competitive enough to stand up against later vanilla sets and especially the V-Set. I'm not sure where in your extensive expertise of custom-creation you've come to the conclusion that standing still for 2 attacks or moving SIXTEEN squares for 50 damage isn't versatile enough for you, but unlike many of your creations, mine have withstood the test of the game. My gamegroup likes it, I like it, good enough for me.
Prestige Worldwide
6/4/2013 2:50:52 AM

^ +1
saber1
6/4/2013 3:27:06 AM (Updated: 6/4/2013 3:29:44 AM)

I kinda like this piece. I get the duality you are going for and I see this as a charge-n-squat piece: run in for 50, sit for 60. However, some players might use solely as a runner and rely on LSBlock/Soresu to minimize AoO damage. In which case, he can run and heal. Not bad and much more appealing than the WotC original.
corranhorn
6/4/2013 10:35:40 AM

Yes, 50 damage and 60 damage are almost identical. If you can't even recognise that it's on you.
Darth_Reignir
6/4/2013 1:27:33 PM

Okay, so now you'are saying *almost* identical. George W. Bush and George H. W. Bush are almost identical, but you know what, you're right. They're almost identical, that's close enough to identical. Good troll. 2/10.
saber1
6/4/2013 1:27:52 PM (Updated: 6/4/2013 1:28:29 PM)

There are a couple of ways to differentiate between his mobile and static attacks. Battering Charge +20 will do so. Also, Lightsaber Precision. Precision, IIRC, can't be used on abilities that replace turn so his static damage potential goes up to 70. Those are a couple of ideas you may want to consider.
Prestige Worldwide
6/4/2013 1:29:59 PM

Precision would just give him 60 damage on the charge, making it the same dilemma with static damage. Though, there isn't a dilemma, more like Corran throwing a temper tantrum.
saber1
6/4/2013 1:33:43 PM

I just looked replaces turn and I was mistaken. Replaces turn only seems to eliminate other replaces turn and replaces attacks abilities. Disregard My LSPrecision suggestion. Battering Charge +20 is still an option.
SignerJ
6/17/2013 1:37:11 AM (Updated: 6/17/2013 1:37:26 AM)

Very well costed. I'll give it a 9.
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