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Rules by fear.

Hit Points: 150
Defense: 20
Attack: 16
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: CorranHornsux123
Created: 6/8/2013
Updated: 12/12/2018
Sets: Rise of Evil

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Rival ((This character can not be in the same squad as Darth Kryat, Darth Talon, Darth Nhil, Darth Wrylock III.)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Essence Transfer (Force 3; When this character would be defeated and there is another allied character adjacent, you may make a save 11. On a success the chosen character is defeated and is replaced with this character at 100 hit points.)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)

"So the would be sith returns." "Lets show him what his future beholds." Darth Bane and Darth Andeddu to Darth Kryat

Average Rating: 1.00 (1)
saber1
6/8/2013 6:35:35 PM

Might as well use Rivalry instead of No True Sith. Essence Transfer is really, really strong. You can defeat any piece on a save 11. Granted you are limited in when it can be used, but imagine losing your Mace or Bane at full HP merely on a save 11.
Djstarr05
6/9/2013 1:54:50 AM

8 points for Force Spirit seems a like it might be too many.
SignerJ
6/9/2013 2:51:22 AM

Why not [Dark Force Spirit], then? That seems like it would fit him better.
General_Grievous
12/14/2018 3:53:12 PM

Simple and cool!
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