Special Abilities
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Unique
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Drain Force (Replaces attacks: range 2; target enemy character with a Force rating loses 1 Force point and this character gains 1 Force point)
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Eternal Sith Spirit (-Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Master Of The Force 2 and Force Resistance while within 4 squares of this character. The chosen character can spend its own Force points once per turn and spend Force points from this character once per turn. When the chosen character is defeated, this character chooses another Unique ally with a Force rating. Any "at the start of the skirmish" instances are immediately resolved. This character is defeated when there are no more Unique allies with a Force rating. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces the enemy's attacks.)
Force Powers
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Force 4
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
Commander Effect
If you won initiative this round, each ally within 6 squares gains +1 Force point.
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9/14/2013 2:52:08 PM
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9/14/2013 3:24:42 PM (Updated: 9/14/2013 3:25:49 PM)
9/14/2013 3:28:19 PM (Updated: 9/14/2013 3:28:51 PM)
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12/20/2017 3:44:05 AM
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1/26/2018 4:19:08 AM