Special Abilities
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Order 66
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Mobile Attack (Can move both before and after attacking)
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Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Suppressive Fire (On this character's turn, enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
Commander Effect
Allied Arc Troopers within 6 squares gain +2 defense and Squad Assault
8/17/2013 1:40:08 AM
3/31/2014 5:06:58 PM
3/31/2014 7:03:21 PM