Special Abilities
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Melee Attack (Can attack only adjacent enemies)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Fighting Sickle (Replaces Attacks, Range 6, 40 damage, save 16)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
deadly killers in service for the Empire
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