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Will not condone a course of action that will lead it's people to war.

Sith Darth Angral 47  
Hit Points: 110
Defense: 21
Attack: 12
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: CorranHornsux123
Created: 6/13/2013
Updated: 12/22/2018
Sets: Rise of Evil

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
  • Lightsaber Style Mastery (At the begining of this characters turn you may choose any special ability with the word Style in it. This character gains the chosen ability until the begining of its next turn.)
  • Tactician +8 (Add +8 to the initiative roll except on a roll of 1)

Force Powers

  • Force 1
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Lightsaber Asorb ((Force 1; When this character would be hit by a lightsaber attack, make a save 11 for no damage. If you rolled an 18 or above to avoid the damage the attacker gets -20 damage to thier attacks next round.)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)

A Sith warlord during the Great Galactic War, Angral was skilled with a lightsaber and was a master of military tactics.

Average Rating: 1.00 (1)
12/21/2018 10:10:26 AM

Quite a strong character. 60dmg on the move (possibly 120 if you choose Ataru Style Mastery and get Twin) and a Soresu SM/ Shien SM/ Makashi SM tank. The lack of Force does balance him out a bit, but I think you could raise the cost a little to be on the safe side (he can get FP from spirits as well).
12/21/2018 5:20:43 PM

What would be a good cost high 40s to mid 50s?
12/21/2018 9:17:20 PM

Yeah, probably high 40s.
12/24/2018 7:17:43 PM

You are missing a "b" in absorb and thier should be their. Otherwise looks good
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