Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Acrobatic (Ignores enemy characters when moving)
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Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
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Surprise Attack (Force 2: Once per round, after initiative is determined, this character can make an immediate attack)
"I'm taking Captain Solo and his friends. You can either profit by this or be destroyed. It's your choice, but I warn you not to underestimate my power. "
6/27/2013 8:53:11 PM
6/27/2013 8:57:15 PM (Updated: 6/27/2013 8:57:52 PM)
6/27/2013 10:07:27 PM (Updated: 6/27/2013 11:20:09 PM)
6/27/2013 10:08:01 PM
6/27/2013 10:12:15 PM
6/27/2013 10:26:33 PM (Updated: 6/27/2013 10:26:52 PM)
6/27/2013 10:37:45 PM
6/27/2013 11:16:00 PM
6/28/2013 12:01:30 AM
6/28/2013 12:07:09 AM (Updated: 6/28/2013 12:14:03 AM)
6/28/2013 3:35:13 AM
11/9/2013 2:58:23 AM