Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Self Trained (When this character defeats an enemy, it gains 1 Force Point. It gains 1 additional Force Point if that enemy was Unique or had a Force Rating)
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Force Sensitive (During setup, choose Sith Rage, Brutal Strike or Surprise Move, this character gains the chosen ability for this skirmish.)
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Weapons Cache (During setup, choose Splash 10, Ion Gun +20 or Grenades 30, this character gains the chosen ability for the skirmish.)
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Imperial Officer (If in an Imperial squad, this character and adjacent Imperial followers gain Accurate Shot and Evade.)
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Rebel Agent (If in a Rebel squad, this character gains Disruptive and Shields 2.)
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Jedi Maverick (If in a New Republic squad, this character gains Force Lightning 3, Lightsaber Defense and Djem So Style.)
Force Powers
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Force 3
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
"This is all very interesting, but why should I care?" ―Kyle Katarn
8/5/2013 10:36:26 PM
8/5/2013 10:40:26 PM (Updated: 8/6/2013 12:04:05 AM)
8/5/2013 10:50:31 PM